Hubris Vion Prop Texturing

Printing machine modeling and UVs by Nico Cluckers.
Texturing done by myself.

Printing machine modeling and UVs by Nico Cluckers.
Texturing done by myself.

Beam modeling and UVs by Nico Cluckers.
Texturing done by myself.

Beam modeling and UVs by Nico Cluckers.
Texturing done by myself.

Crates modeled and textured by myself.

Crates modeled and textured by myself.

Modeling and UVs by Bram Raes.
Texturing done by myself.

Modeling and UVs by Bram Raes.
Texturing done by myself.

Modeled and textured by myself.

Modeled and textured by myself.

Modeled and textured by myself.

Modeled and textured by myself.

Modeling and UVs by Lars Laukens.
Texturing done by myself.

Modeling and UVs by Lars Laukens.
Texturing done by myself.

Modeling and UVs by Bram Raes.
Texturing done by myself.

Modeling and UVs by Bram Raes.
Texturing done by myself.

Modeling and UVs by Bram Raes.
Texturing done by myself.

Modeling and UVs by Bram Raes.
Texturing done by myself.

Various props I worked on for Hubris. Mostly did texturing and a bit of modeling.
I was in charge of setting up the look and feel of the Vion props. I created all the smart materials required in Substance Painter and set up a workflow to keep other artists maintain visual consistency.

Art Director: Ives Agemans
©2022 Cyborn. Hubris is developed and published by Cyborn.

Date
July 26, 2023