Mainly involved in the creation and setup of our asset creation pipeline. Lead for texturing and shading of props. Also involved in profiling and making sure our assets run optimized for UE4. Serving a more technical artist role, I serve as the bridge between our artists and programmers.
Texturing and occasional modeling for the robot team.
3D environment props creation for modelling to texturing. I also did some small environment work.
My job was to give an introduction course in 3Ds Max 2015 to future college students. I also was an assistant teacher for Preproduction and Programming courses