Wood edge wear filter created for painter.
An overview of the tileable wood material I created for our game Wall Town Wonders.
This was created entirely inside Substance Designer and is fully procedural, it mainly served as a base for texturing all the wooden assets inside the game.
The wood has various parameters to allow for tweaking and iterating. I've also created wood wear and paint filters which can be applied in Painter to create various looks.
Art Director: Ives Agemans
©2024 Cyborn. Wall Town Wonders is developed and published by Cyborn.