Buck The Game

The world uses a custom unlit shader with a simplified GGX specular that allows the directional light to cast highlights.  This was much cheaper to use than using the standard Unity shaders.

The world uses a custom unlit shader with a simplified GGX specular that allows the directional light to cast highlights. This was much cheaper to use than using the standard Unity shaders.

Buck is a game released for mobile with AR support.
I was one of the main artists of this project together with Nico Cluckers. (https://www.artstation.com/nico_cluckers)
Mainly in charge for tech art related stuff.

My responsibilities included:
Folder structure & workflow setup
Level design and decoration.
Environment prop modelling and texturing
Lighting & FX
Shader/material creation: Also wrote a custom unlit shader with a simplified GGX specular model to improve the look of the game while being cheaper than the standard Unity shader.

Date
May 16, 2020