For Hubris, I worked on the complete texturing and shading of this carrier vehicle. Modeling and initial UVs were done by Bram Raes.
I created a special material for these kind of large assets to allow a relative high amount of detailed wear and tear without relying on super high resolution textures, using a bunch of masks and tileables. Extra details and stickers are added via our in-house decal workflow.
Art Director: Ives Agemans
©2022 Cyborn. Hubris is developed and published by Cyborn.