Rigs: MCL (PSVR) asset work

Pits vehicle

Pits vehicle

Rigs spawn doors

Rigs spawn doors

Ramp components set

Ramp components set

Ramp components set

Ramp components set

Barrier blocks

Barrier blocks

Barrier blocks

Barrier blocks

Beams set

Beams set

Glass components

Glass components

Glass components 02

Glass components 02

Air tunnels

Air tunnels

Some of my environment asset work I did for Rigs. They had to be optimized for PSVR so triangle budgets were lower than normal. Most of the details had to come from the textures.

Work overview:
High poly modelling
Low poly modelling and uvs
Baking
Texturing
Lod creation

Date
September 16, 2017