Tyrim hologram shader. I also set up the wrinkle system inside the skin shader.
My work on the characters in Hubris. I mostly worked on texturing the characters' suits. I did tweaks to the existing metahuman textures and skin material for the faces except for Tyrim's face, who used our in-house system and materials.
Modelling was done by various people.
Art Director: Ives Agemans
©2022 Cyborn. Hubris is developed and published by Cyborn.