For Hubris, I worked on the texturing and shading of Slice, one of the in-game characters. This model went through various phases and re-iterations. So a lot of people have worked on this modeling-wise, myself included. I did the final polish of modeling low and high. UVs and baking were also done by me.
Art Director: Ives Agemans
©2022 Cyborn. Hubris is developed and published by Cyborn.